Tag Archives: Scavenger Hunt

The Most Dangerous Games & Other Mini Games for Popular Short Stories

My middle school students are reading various short stories for a unit that focuses on author’s craft and structure. The three Common Core Learning Standards the overall unit addresses are:

CCSS.ELA-LITERACY.RL.8.4
Determine the meaning of words and phrases as they are used in a text, including figurative and connotative meanings; analyze the impact of specific word choices on meaning and tone, including analogies or allusions to other texts.
CCSS.ELA-LITERACY.RL.8.5
Compare and contrast the structure of two or more texts and analyze how the differing structure of each text contributes to its meaning and style.
CCSS.ELA-LITERACY.RL.8.6
Analyze how differences in the points of view of the characters and the audience or reader (e.g., created through the use of dramatic irony) create such effects as suspense or humor.
from http://www.corestandards.org/ELA-Literacy/RL/8/
Mini games are a great way to infuse gamification into your lessons, work collaboratively, encourages students to make connections across texts to show their understanding.
The first short story students are reading is Richard Connell’s The Most Dangerous Game about a hunter who becomes the huntee. Before students began reading, I created a game for them to play to initiate thinking about elements of the story. Students worked in teams to complete various tasks. Some of the specific questions led to deep questions about larger themes in the story: the relationship between people and animals, Violence can be psychological as well as physical, Fear brings out animal instincts in people, the ethics of hunting. 

 

After our close reading of The Most Dangerous Game we moved on to O’Henry’s The Rasom of the Red Chief, about a kidnapping gone wrong. O’Henry’s stories are filled with humor and irony so we focused on these aspects in our reading and discussion of the text. To spark our class activities I supplied each student with an O’Henry style mustache for inspiration and a little humor. Students visited different learning stations to play Roll the Dice, Think Tac Toe, and complete an irony maze created by Not Just Elementary.

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Awesome Irony Maze created by Not Just for Elementary

 

Our next shorty story in the unit is Raymond’s Run by Toni Cade Bambara. As a check for understanding I created a Raymond’s Run Maze with comprehension questions for students to complete and the game Farkle to address figurative language in the story. Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player’s turn results in a score that equates with the number of questions to answer about Metaphors and Similies in the short story Raymond’s Run, and the player who accumulates 10,000 points earns additional XP.

 

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