Tag Archives: Holocaust

Double Whammy: Games for Change Conference & Games in Education Summit

This week was the golden opportunity for gamers, gamification, and game developers. Both Games for Change Festival and Games in Education Summit took place in New York the the first week of August.

Games for Change addresses how “how games can impact education, healthcare, research, civics, and social issues. The first two days of the Festival showcases the best and brightest game creators and changemakers with panels and keynotes, demos, networking events, and an expo. On the third day of the Festival, VR for Change Summit explores the positive power of virtual technologies in storytelling, science, and social justice.” The fact that this conference is not just focused on education, broadens one’s understanding of the impact of games across fields and highlights game designers who have created innovative and impacting games. Listening to Jesse Schell from Schell Games and jennifer Javornik of Filament Games discuss what is on the horizon with gaming and virtual reality is inspiring.

Additional gems shared at #G4C17 include ArtsEdge Games presenting a Romeo & Juliet LARP (Live Action Role Play). Students participate in creating a scene from Shakespeare’s play with the aim to “embody characters and explore the choices of several characters and learn what drives each one.” In the Larp, students talk to one another and behave as they think their characters would (students are given role cards with a list of tasks they must achieve during the role play). All the details and directions are available on the ArtsEdge website.

Jessica Hammer, Assistant Professor at Carnegie Mellon University and Shoshana Kessocks of Phoenix Outlaw Productions presented games they created about the Holocaust and WWII. Jessica Hammer with Moyra Turkington have a tabletop game in development called Rosenstrasse that require players to make difficult ethical decisions about standing up and defying the Third Reich. Shoshana Kessock’s WarBirds Anthology is a collection of LARPs based on women during World War II. Available through Unruly Designs, these games are valuable for grade 8 and up studying WWII and the Holocaust.

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Tracking Ida is a unique “homebrewed” game similar to a BreakoutEdu. “Tracking Ida is an educational alternate reality game (ARG) inspired by the pioneering investigative journalism of Ida B. Wells in the 1890s. Players uncover Ida B. Wells’ crusade against lynching and use her strategies to investigate police and vigilante killings today. Along the way, they solve puzzles, decode messages through a phonograph, role-play as investigative journalists, interview members of their community, and harness social media to spread awareness. Players explore a trunk sent by Ida B. Wells. The trunk contains the salvaged evidence of Wells’ investigation into Memphis lynchings–what she managed to preserve after her newspaper office was burned down by a lynch mob in 1892. To keep these documents out of her persecutors’ hands, Wells secured them in locked compartments. Players solve puzzles to unlock each compartment in the trunk as they search for the map to her investigative tactics.” This history based game allows students to be explorers and detectives to uncover and interact with American History past. More information is available on the Tracking Ida website.

The learning did not just stop at #G4C17, at the end of the week the 11th Annual Games in Education Symposium (#GiE17) took place at University of Albany. This two day summit was for game developers and educators to learn from each other. Dr. Chris Haskell’s keynote presentation “To Boldly Go: Technology, Captain Kirk, and the Future of Education” took us on a trip into space as members of the Star Trek Crew to realize that “fiction is the playground of possibility” and the impact that science fiction, Star Trek especially, has had on our current technology. He encouraged participants to make their classrooms their own StarShip and take students on a mission to seek out new ideas, work together, work ethically, and reach beyond the stars.

#GiE17 had both presentations and hands on workshops on Makey Makey, Game Design, Raspberry Pi, Boxels, and Minecraft. Presentations from the amazing teacher Peggy Sheehy, shared how she turned her class into a game, Excalibur: Explore, Create, Analyze, Learn, Iterate, Break, Understand, Reflect. John Morelock and Joshua Garcia Sheridan both students at Virginia Tech shared how the Board Game Pandemic is used to teach teamwork in the Engineering School at VT.

The key lesson for teachers at both #G4C17 and #GiE17 was that gamification and gaming is not some fad. Gaming is not the future, it is now. Our students are engrossed in the gaming culture and it is changing the way they think and see learning, teamwork, and the world. Teachers need to meet students where they are at and use gaming as a tool for learning and collaboration. There infinite benefits to gaming. And if Jeopardy is your idea of gaming in the classroom, it’s time to renew your own participation in the current wold of gaming: table top games, video games, role playing games, digital games. Would you rather be an XG or N00b? If your not sure what I am talking about, look it up. Your mission begins here.

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Lessons from the Past: Building a Multi-genre Humanities Unit on the Holocaust

I am currently working with two social studies teachers to create a unit of study on the Holocaust. This collaborative unit will tap into the new 3C Framework  for Social Studies Standards and the Common Core Learning Standards for Literacy to promote critical thinking, close reading and students creating their own multigenre text.  

This 6-8 week unit on World War II incorporates multigenre texts (book excerpts, poetry, plays, letters, primary documents, speeches, political cartoons, and additional art work), project based activities, and co-teaching among ELA and Social Studies teachers. Over the course of the unit students will write their own multigenre text as a formative assessment based on some aspect of World War II. This unit of study will be a skills based unit that requires students to look at aspects of humanity within war and conflict.

Below are five learning stations that highlight the voices and testimony of Holocaust survivors and victims.

Station One: Concentration Camp Life

1. Read the story of Holocaust survivor Erma Sonnenberg Menkel (http://www.ou.org/holidays/the-three-weeks/saw-anne-frank-die/)

What did you learn after reading this article?

What happened to Anne Frank after she was taken out of the secret annex?

2. Watch the survivor video testimonies of Norbert Wolheim (http://www.ushmm.org/wlc/en/media_oi.php?ModuleId=10007143&MediaId=5721) and Alice Lok Cahana (http://www.ushmm.org/wlc/en/media_oi.php?MediaId=1081)

How were their stories similar or different from Erma’s?

Would you have done the same things they did if you were in their position(s)?

3. Choose to complete 20 Words Activity or Found Poem

Station Two: Reading Diaries of Teenagers Who Lived in the Ghetto

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1. Read excerpts from diaries, written by teenagers, about their life in the ghettos, and their physical and emotional conditions there.

The story of Yitskhok Rudashevski from Vilna Ghetto began writing his diary when he approached his fifteenth birthday. He wrote about his academic pursuits and of how he sees himself contributing to the intellectual and literary life of the Ghetto.

On September 1943, the liquidation of the ghetto began. He and his family went into hiding; later on, the family was found and taken to Ponar, where they were shot to death. His friend, who survived, returned to the hiding place where she discovered the diary.

2. Complete the Think Dots Activity: Each person at your table will take turns rolling the dice and complete the learning task from the corresponding dot.

Station Three: Poetry & The Holocaust

1.Read the poem three times. Then answer the following questions:

What are some words in the poem that brings images to your mind?

What do you think is the theme (message) of the poem? What line or lines from the poem gave you that indication?

What is the poet’s purpose for the reader (How did the poet stir you?)

Emotional- Does the poet wants the reader to become emotional about the message? (angry, sad, happy, peaceful, complacent, courage, fear, etc.) What is your evidence?- Share a line.

Reflective: Think about the message in terms of your own life, be inspired. Share a line and make a connection.

Homesick

(from I never saw another butterfly)

I’ve lived in the ghetto here for more than a year,

In Terezin, in the black town now,

And when I remember my old home so dear, I can love it more than I did, somehow.

Ah, home, home,

Why did they tear me away?

Here the weak die easy as feather And when they die, they die forever.

I’d like to go back home again,

It makes me think of sweet spring flowers. Before, when I used to live at home,

It never seemed so dear and fair.

I remember now those golden days…

But maybe I’ll be going there soon again.

People walk along the street,

You see at once on each you meet That there’s ghetto here,

A place of evil and of fear.

There’s little to eat and much to want, Where bit by bit, it’s horror to live. But no one must give up!

The world turns and times change.

Yet we all hope the time will come When we’ll go home again.

Now I know how dear it is

And often I remember it.

Station Four: Art and the Holocaust
What does the text say?Read the picture carefully. What do you notice? (Literal Understanding)

About the artist: Samual Bak is one of many artists that choose to express in their artwork their feelings and thoughts about the Holocaust. Samuel Bak is a survivor of the Holocaust and for many years he painted subject surrounding the Holocaust. The painting The ghetto, as Samuel Bak explains it is “An inclined surface with no horizon and no possibility of escape. Indeed, when we were thrown into the ghetto like human garbage, it felt like being in a deep hole. This hole is in the shape of the Star of David, the emblem of the ghetto. Near it lies our badge of identification.”
What does the text mean? What is the artist’s purpose in taking this photo? Who did Samual Bak hope would see his artwork? Why?

Station Five: Terrible Things

When a child is born, it has no prejudices.

Bias is learned, and someone

Has to model the behavior.

  1. Read aloud in your group Eve Bunting’s picture book Terrible Things.
  2. Discuss with your small group your thoughts and reactions.
  3. Write a reflective response drawing connections to the picture book and the following passage by Holocaust survivor and author Eli Wiesel:

Never shall I forget that night, the first night in the camp, which has turned my life into one long night, seven times cursed and seven times sealed. Never shall I forget that smoke. Never shall I forget the faces of the children, whose bodies I saw turned into wreaths of smoke beneath a silent blue sky.

Never shall I forget those flames which consumed my faith forever.  

Never shall I forget that nocturnal silence which deprived me, for all eternity, of the desire to live.

Never shall I forget those moments which murdered my God and my soul and turned my dreams to dust. Never shall I forget these things, even if I am condemned to live as long as God himself. Never. (Night, 32)

4. The question that is always asked in why do we learn what we do in school, with that question looming in many student’s mind,  Why study the Holocaust, something that happened more than 50 years ago? What are the important lessons that you take away from the testimonies of people who were witnesses, allies, targets, and rebels during this time.  

 

 

 

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