Due to the diversity of readers in today’s classrooms, teachers are called upon to teach not reading, but readers. Personalized Reading highlights four different types of readers — the struggling reader, the reluctant reader, English learners and advanced readers — and presents ways to use technology tools to accommodate their different reading styles. With this book, teachers will develop the skills they need to help students select their own texts, conduct reading workshops and teach students to read both print and visual texts, while identifying what works best for each student to maximize learning and potential.
This book will: help teachers empower students with the skills and strategies they need for reading success, and to find joy in reading; inspire teachers to think beyond the text to help meet students where they are and raise the level of thinking about teaching readers; and provide activities and lessons to help support the diverse learners that enter the classroom, highlighting a variety of technology tools to tap into the multifaceted texts students can access.
Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
This book includes:
- Tips for implementing gaming techniques to engage and motivate students.
- Fun and engaging design to complement a game-based approach to learning.
- Examples that can easily be modified for different grade levels.