Gamification to Boost Student Learning

This month I am presenting on Gamification at the The Connecticut Educators Computer Association Conference and then for my school’s district wide professional development day. I blog often about gamification and I think it is a useful teaching strategy to motivate students and allow for differentiation. Teachers can add elements of gaming in their classroom with activities like Bingo and board games and can introduce Live Action Role Plays (LARP) and utilize game platforms for management and avatars.

Below are the slides from my presentations and a few examples of activities that I have gamified for my students to earn XP (experience points) and unlock classroom opportunities that promote learning and success.


Here are three examples of activities that I created based on traditional games and game shows for my students to show their understanding of the texts we read in class.

Connect Four:



Quick Fire/Bingo Reading Review:



Reading Quest:


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