From Jeopardy and the Amazing Race to Full on Gamification: Confessions of a Wannabe Gamer

I am by no means a gamer nerd but my evolution of the use of games in my classroom has gone from power point Jeopardy Games and Amazing Race QR Codes to a full on gaming platform, avatars,  Boss Battles, and strategizing  my lessons for student opportunities to level up.

On December 2, 2015 7:00 PM EST I will be leading a webinar for ISTE’s Professional Learning Series addressing gamification as a tool for classroom learning.

Get Your Game On: Boost Content Area Learning with Gamification

Gamification, the application of game playing, is all the rage in classrooms these days. There are numerous ways to bring games and game playing into your content area classroom that promote learning and deepen student understanding. Whether you are looking for engaging gaming tools like Kahoot! or are interested in introducing a game platform like Classcraft Games into your classroom, join this webinar to learn about what gamification looks and examples how teachers are using games in classrooms today, how you can implement a variety of games and game based learning into your classroom, and gain additional resources to level up your teaching.

Gaming offers so many positive opportunities for students and teachers alike to increase engagement, content learning, and problem based learning.

New to gaming, here are some tips and tricks to getting started:

  1. If you are using the Jeopardy templates to quiz your students knowledge of a subject matter and stir up some competition, try  Kahoot! or Quizizz. These two simple learning games allow you to create a quiz or survey for your class, students use their mobile devices to answer the questions, and shake up the traditional quiz or question and answer classroom practice.
  2. Minecraft Your Book Assessments (and more). Last year I had a student who was a big gamer, coder, and into Minecraft. After he read the Maze Runner he created the entire setting and plot of the book into a Minecraft game for his fellow students to play. Andrew Miller has a great blog post on Edutopia about other ways to use Minecraft in your classroom.
  3. Digital Badges & Reward motivate some. The Smithsonian Quests and Khan Academy offer digital badges for students who explore and complete online learning tasks designed by these two companies. For some students, this individualized learning offers inspiration and motivation.
  4. So, you want full on gaming? Classcraft is one gaming platform that offers free online, educational role-playing game that teachers and students play together in the classroom. Students can level up, work in teams, and earn powers that have real-world consequences. With Classcraft, the game runs passively in the background, collecting points and managing powers. — And those of you attending my webinar, I will be giving away one FREE PREMIUM subscription to Classcraft!!

Looking for more information about Gamification in the classroom, check out the following resources:

Edudemic’s 23 Best Game-Based Educational Resources of 2014

MindShifts Using Games for Learning

Best TED Talks About Gamification 

Tagged , , ,

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: